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VIDEO GAME
THE 13 SAN PAULO BIENNIALE, SAN PAULO BIENNIALE MUESUM 1975
VIDEO GAME “GOMOKUNARABE”
“Gomokunarabe” is a “network game” using relay broadcast. The
work comprises three boards which are so to speak courts for the
game. A white, a black, and a black and white board (placed in front
of a judge). Aiming to question the relation between seeing and being
seen, the work provides two video cameras in both A and B stations
which shoot from above the monitors at an angle, the same angle
as players see their opponents’ boards (as players’ boards are seen
from their opponents). In the game, players are seen as well as seeing
each other.
When facing a mirror to
look at ourselves raising
our left hand, for example,
we find it on the left side in
the mirror.
On the other hand, in the
c ase of facing a video
camera, we find our left
hand shot on the right,
the other way around on a
screen. In short, in that case
we have to grasp space
from 180 degrees around.
As the game develops,
players very often make
of putting their stones on
their opponents’ ones. The
reason why they make the
error is that they are occu-
pied with the idea of seeing,
without taking into consid-
eration “how their oppo-
nents see them”. Audiences
are therefore fascinated to
realize how important it is
to recognize the idea of to
be seen, from the process
and time in which players
search for a square and find
the right one.
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