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  NETWORK PERFORMANCE
                                                                                  BETWEEN SOUND AND SOUND NUMBER 2, 1984 – 1996
                                                                  VIDEO SCULPTURE, RETROSPECTIVE AND ACTUAL, KÖLN, GERMANY 1963 - 1989



        interactive network art between unspecified audiences using a satellite
        and optic fiber cables. In both A and B stations, more than two monitor   center of symmetry. So far we tend to believe the relation is shown in a
        televisions are located top and bottom respectively. The images of an audi-  mirror, but in fact a video camera reveals by far more humanistic relation
        ence at A station playing the wooden drum is sent to the upper monitor at B   between seeing and being seen. The relation leads to a “lag of recogni-
        station. Another audience at B station plays the instrument while watching   tion”, intervals between performers’ perception and action, making them
        the transmitted images on the upper screen. On the other hand, the lower   to generate the drum sounds in various pitch and volume that amounts
        monitors at both stations present images and sounds synthesizing those   to express “Ma” [Time and space] or “inner space” of each moment. The
        two different data taken by two different video cameras set on the A and   expression of the feet, as well as the world of generated sounds is casual
        B monitors. Thus, by stepping on the flat board of the drum, the audiences   or accidental, so it dares to tell realities humorously.
        (performers) generate various sounds of different volume corresponding   IMAGE CROSSING NO.2
        to command of their feet, to take a role of a drumstick in the perfor-  CALL FROM GHOST)
        mance. The performance,
        however, demands them
        to think about the “relation
        between seeing and being
        seen”. With reference to
        the relation between seeing
        and being seen, there are
        various examples, such as a
        case of a mirror. In facing a
        mirror and raising our hand,
        it is “reflection plane” or
        “symmetry plane” where our
        left hand appears on the left
        in the mirror, and vice versa.
        Contrary to that, in case we
        face a video camera, our left
        hand appears on the right
        side of a screen, and right
        hand on the left side. Also an
        object in the near distance
        appears to be on this side
        on a screen, and an object
        in the far distance at the
        back. Thus the “axisymmet-
        ric” relation between seeing
        and being seen in case of a
        video camera requires the
        audiences (performers) to
        understand that  they are
        filmed 180 degrees around
        with the rotation axis as the

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